First impressions of the PS5 Dualsense controller revealed that Geoff Hijle with the Summer Game Fest Stream. Here is a recap of what we learn, as well as a little information on PS5 pre-orders. Other topics related to Sony’s next-gen console.
A side-by-side comparison showed that the Dualsense is physically larger than the PS4’s controller, weighing slightly more. The integrated speaker has a wide range of sound. It sounds like it emits a tie that is causing haptic feedback – at least in Astro’s playroom.
A free game already installed on the PS5. According to Geoff Keighley, it is a multi-hour game rather than a quick tech demo. Because all systems will involve the game, it should serve as a good introduction to what dual sense can do.
After explaining the controller Keighley shared the footage of his gameplay to run Astro’s playroom with the new controller. The game is set up like various components of a computer with a CPU lobby area and a cooling station area.
One section demonstrate adaptive triggers, with Kylie describing the tension she felt in each one that she used when controlling a character whose body was made up of a large spring.
Subsequently, he spoke with the marketing head of Eric Lempel with PlayStation. The Astro’s playroom is to show the various features of the controller and the system, he said. A different version of the game was first moved to developers in development as the PS5 was introduce to them. In terms of design changes for the controller, Lempel talked about Sony, which wanted to iterate over the established DualShock design.
What about PS4?
Sony is insisting on complete change for a completely new generation. “A big pillar of our company is innovation.” he said, adding that “we want to push the boundaries of the game. What is unique about duplicity is that it plays to your senses.” He also said that the PS4 “will continue to be a big part of what we do – there will be more to come on PlayStation 4 that product still has a ton of life.”
Regarding the PS5’s solid-state drive. Lempel said it would make for “different” and “better” experiences, noting that it is not as simple as reducing or eliminating load time. He claims that a game like Ratchet and Clank: Rift Share cannot be built on existing hardware because it depends on the speed of the SSD. “You have to change it, you have to change how the game works – it will change the experience.
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